Daily scoring, personal chests and preparation across six scoring days.
Key details
Select the active scoring day before budgeting actions. Do not count an action on a day that does not award it.
Enter complete qualifying units. Single-use EXP requirements cannot be converted from a combined stock without knowing how it is spent.
Your displayed scoring rate may already include research. Never apply the bonus a second time.
Intel Training
Alliance Duel / VS: Intel Training
Scoring action
Base points
Scoring unit
Complete 1 Intel Task
10,000
1
Spend 1 Stamina
150
1
Use at Least 250 Hero EXP in a Single Use
1
250
Use 1 Beast Meat
2
1
Use 1 Beast Core
2,000
1
Gather 100 Food (excluding Intel Tasks)
25
100
Gather 100 Wood (excluding Intel Tasks)
25
100
Gather 60 Coins (excluding Intel Tasks)
25
60
Buy packs containing Gems (1 Gem)
30
1
Castle Expansion
Alliance Duel / VS: Castle Expansion
Scoring action
Base points
Scoring unit
Use a 1m Construction Speedup
50
1
Gain 1 Building Power
10
1
Send 1 UR Wagon
100,000
1
Run 1 UR Bounty Task
75,000
1
Use 1 Decor Piece
1,000
1
Use 1 SSR Decoration
20,000
1
Use 1 UR Decoration
100,000
1
Use 1 Worker Recruitment Ticket
1,500
1
Buy packs containing Gems (1 Gem)
30
1
Tech Research
Alliance Duel / VS: Tech Research
Scoring action
Base points
Scoring unit
Complete 1 Intel Task
10,000
1
Gain 1 Tech Power
10
1
Use a 1m Research Speedup
50
1
Use 1 Medal of Honor
150
1
Gather 100 Food (excluding Intel Tasks)
25
100
Gather 100 Wood (excluding Intel Tasks)
25
100
Gather 60 Coins (excluding Intel Tasks)
25
60
Buy packs containing Gems (1 Gem)
30
1
Hero Development
Alliance Duel / VS: Hero Development
Scoring action
Base points
Scoring unit
Recruit a Hero once
1,500
1
Use at Least 250 Hero EXP in a Single Use
1
250
Spend 1 UR Hero Shard
10,000
1
Spend 1 SSR Hero Shard
3,500
1
Spend 1 SR Hero Shard
1,000
1
Spend 1 Skill Medal
10
1
Buy packs containing Gems (1 Gem)
30
1
Soldier Training
Alliance Duel / VS: Soldier Training
Scoring action
Base points
Scoring unit
Complete 1 Intel Task
10,000
1
Send 1 UR Wagon
100,000
1
Run 1 UR Bounty Task
75,000
1
Spend 1 Ore
30
1
Spend 1 Pig Iron
50
1
Use a 1m Training Speedup
50
1
Train a Lv.1 Soldier
20
1
Train a Lv.2 Soldier
30
1
Train a Lv.3 Soldier
40
1
Train a Lv.4 Soldier
50
1
Train a Lv.5 Soldier
60
1
Train a Lv.6 Soldier
70
1
Train a Lv.7 Soldier
80
1
Train a Lv.8 Soldier
90
1
Train a Lv.9 Soldier
100
1
Train a Lv.10 Soldier
110
1
Buy packs containing Gems (1 Gem)
30
1
Enemy Elimination
Alliance Duel / VS: Enemy Elimination
Scoring action
Base points
Scoring unit
Gather 100 Food (excluding Intel Tasks)
25
100
Gather 100 Wood (excluding Intel Tasks)
25
100
Gather 60 Coins (excluding Intel Tasks)
25
60
Gain 1 Building Power
10
1
Use a 1m Construction Speedup
50
1
Gain 1 Tech Power
10
1
Use a 1m Research Speedup
50
1
Use a 1m Training Speedup
50
1
Use a 1m Healing Speedup
50
1
Each Lv.1 Soldier killed (matched alliances)
10
1
Each Lv.2 Soldier killed (matched alliances)
15
1
Each Lv.3 Soldier killed (matched alliances)
20
1
Each Lv.4 Soldier killed (matched alliances)
25
1
Each Lv.5 Soldier killed (matched alliances)
30
1
Each Lv.6 Soldier killed (matched alliances)
35
1
Each Lv.7 Soldier killed (matched alliances)
40
1
Each Lv.8 Soldier killed (opponent Alliance)
45
1
Each Lv.9 Soldier killed (matched alliances)
50
1
Per Lv.10 Soldier killed (matched alliances)
55
1
Each Lv.1 Soldier killed
2
1
Each Lv.2 Soldier killed
3
1
Each Lv.3 Soldier killed
4
1
Each Lv.4 Soldier killed
5
1
Each Lv.5 Soldier killed
6
1
Each Lv.6 Soldier killed
7
1
Each Lv.7 Soldier killed
8
1
Each Lv.8 Soldier killed
9
1
Each Lv.9 Soldier killed
10
1
Per Lv.10 Soldier killed
11
1
Each Lv.1 soldier killed or injured
2
1
Each Lv.2 soldier killed or injured
3
1
Each Lv.3 soldier killed or injured
4
1
Each Lv.4 soldier killed or injured
5
1
Each Lv.5 soldier killed or injured
6
1
Each Lv.6 soldier killed or injured
7
1
Each Lv.7 soldier killed or injured
8
1
Each Lv.8 soldier killed or injured
9
1
Each Lv.9 soldier killed or injured
10
1
Each Lv.10 soldier killed or injured
11
1
Buy packs containing Gems (1 Gem)
30
1
Coverage & conditions
Treat matched-alliance kills and generic kills as separate eligibility categories; do not automatically add overlapping kill rows.
Hero EXP single-use minimum versus score-denominator semantics need confirmation.
Direct troop training rows do not establish promotion-delta scoring.
Exact chest reward contents and all technology-unlock requirements are not fully collected.
Reference checked 2026-10-25. Version and region vary by underlying record. This does not establish current availability or complete numerical verification in every kingdom.