Top Lords game library
Follow a resource cost back to its building, a prerequisite back to its technology, or a hero back to their upgrade tool.

Heroes
Factions, roles, titles and linked level and star tools.
29 regular versions
Buildings
Base upgrade costs, level effects and required buildings.
23 functional records
Research
Eight trees, explicit prerequisites and your path to T10.
222 technologies
Gear & equipment
Starting attributes, enhancement costs and the separate path into UR gear stars.
Reference & planning
Griffin
Whole-level material budgets, feeding uncertainty and progression planning.
Reference & planning
Troops
Ten soldier tiers, their Barracks gates, base training costs and queue planning.
Reference & planning
Monsters & bosses
World, rally, Wanted and event targets, with ordinary, first and possible rewards separated.
Reference & planning
Special workers
Recruitment, ranks and recorded effects for Hathaway and Derian.
Reference & planning
VIP levels
Point thresholds, level benefits and daily reward references.
Reference & planning
Items & materials
Find the currencies and materials appearing in covered rewards, shops and upgrades.
Reference & planning
Shops
Recorded prices, currencies, purchase limits and the reset rules that are actually known.
Reference & planningIntel Tasks
Task storage, refresh planning and the fields where reference tables disagree.
Reference & planning
Alliance
Personal versus alliance technology, per-level effects and coordination tools.
Reference & planning
Kingdom & conquest
City declarations, City Lord tasks, the Capital and Kingdom Duel.
Reference & planningAbout these references
The library distinguishes recorded costs, configured effects and current availability. Some individual recipes, unlock materials and conflicted values remain unknown. Unknown does not mean free, unavailable or safe to guess.
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