Write down the values that govern storage
Visible tasks, stored tasks, refresh interval and tasks per refresh are different inputs. A larger visible list does not necessarily mean the storage cap increased. The tracker asks for the values you observe rather than choosing a conflicting table.
The collected references disagree on sixty-two fields across Intel XP, refresh counts, visible tasks, storage and resource bonuses. Those disagreements remain in the reference page; they are not averaged into a new game rule.
Plan a storage window
Enter your stored count, confirmed cap, confirmed tasks per refresh and the number of cycles you want to save. The result reports potential overflow under a simple model with no task completion or expiry between cycles.
Task variants can carry their own Castle, Intel and season conditions. Read expiry and reward type separately before saving a task for an event. Use the live refresh timer for a real countdown.