Entry and the weekly result
The recorded entry gates are Castle 11, at least 20 alliance members and a top-32 alliance power qualification at Sunday matching. Check the event panel to confirm your alliance is entered.
The six daily wins award 1, 2, 2, 2, 2 and 4 Duel Score respectively. These awards determine the weekly result; they are different from the personal task points used for chests. Use the active server countdown rather than mapping Day 1 to a weekday from another game.
| Day | Theme | Useful preparation |
|---|---|---|
| 1 | Intel Training | Intel room, stamina, Meat and Cores |
| 2 | Castle Expansion | Useful building work and eligible dispatches |
| 3 | Tech Research | Required research, medals and resources |
| 4 | Hero Development | Tickets, useful shards, EXP and medals |
| 5 | Soldier Training | Real queue capacity, army and eligible gear work |
| 6 | Enemy Elimination | Alliance targets, defense and recovery |
Day 1: Intel Training
Keep room for Intel refreshes while saving tasks. Saving everything can lose incoming tasks when storage fills. Stamina and available squads must be ready when you intend to complete them.
Use Griffin materials toward a useful level or morph goal, not an arbitrary score. Meat and Cores have different rates. With no scoring bonus, four 10,000-point Intel completions reach the 40,000-point first chest; eligibility and unlock conditions still apply.
| Qualifying action | Base points |
|---|---|
| Complete 1 Intel Task | 10,000 |
| Use 1 Beast Meat | 2 |
| Use 1 Beast Core | 2,000 |
The EXP action has a single-use condition. Its raw-EXP conversion is not fully reconciled; confirm the observed scoring in the current panel.
Day 2: Castle Expansion
Have the required construction job and its resources ready. Check whether the eligible action is power gained or speedups used before holding or rushing a finish.
The day also contains eligible wagon, Bounty, decoration and worker actions. Read the active list; it is not construction only. Do not spend decoration or worker resources on an unwanted upgrade just because those items are in stock.
| Qualifying action | Base points |
|---|---|
| Use a 1m Construction Speedup | 50 |
| Gain 1 Building Power | 10 |
| Send 1 UR Wagon | 100,000 |
Day 3: Tech Research
Prepare the technology you need, including other-tree and building gates. Keep research medals separate from ordinary resources. A cheap unrelated node does not bring a T10 target closer.
Intel is also a recorded action on this day. Saving opportunities are not confined to Day 1, but storage overflow still matters. Apply only the actual eligible scoring bonus, and do not multiply an already-buffed game rate twice.
| Qualifying action | Base points |
|---|---|
| Gain 1 Tech Power | 10 |
| Use a 1m Research Speedup | 50 |
| Use 1 Medal of Honor | 150 |
Day 4: Hero Development
Decide the recipient before spending EXP, shards or medals. Check the hero’s Castle cap, exact star substep and skill cap. A draw should use the intended ticket and live recruitment pool.
At base points, four eligible UR shards used give 40,000 points. That is arithmetic, not a reason to put four scarce shards into an unused hero. Prefer the useful upgrade first. The EXP label has an unresolved single-use conversion, so verify its actual score before counting a whole EXP stockpile.
| Qualifying action | Base points |
|---|---|
| Recruit a Hero once | 1,500 |
| Spend 1 UR Hero Shard | 10,000 |
| Spend 1 Skill Medal | 10 |
The EXP action has a single-use condition. Its raw-EXP conversion is not fully reconciled; confirm the observed scoring in the current panel.
Day 5: Soldier Training
Use the capacity and availability of each ground. Plan the eligible training and speedup actions, and check the current task list for Ore and Pig Iron spending as well.
A promotion ladder needs an applicable promotion price and scoring rule. The new-training point row does not establish whether promotion scores the full destination tier, the difference or another amount. Do not import that rule from another game.
| Qualifying action | Base points |
|---|---|
| Use a 1m Training Speedup | 50 |
| Train a Lv.9 Soldier | 100 |
| Train a Lv.10 Soldier | 110 |
Day 6: Enemy Elimination
Follow the matched-opponent and target instructions from the alliance. Generic kills and matched-alliance kills have separate eligibility descriptions. Avoid assuming all rows add together for the same casualty.
Keep the cost of losses, healing and the next operation in the decision. A daily win has the largest listed Duel Score award, but that does not make every personal fight a worthwhile exchange. Check enacted kingdom laws before attacking.
| Qualifying action | Base points |
|---|---|
| Use a 1m Healing Speedup | 50 |
| Each Lv.9 Soldier killed (matched alliances) | 50 |
| Per Lv.10 Soldier killed (matched alliances) | 55 |
Matched-alliance and generic kill rows describe different eligibility categories. Do not automatically add overlapping rows together.
Personal chests and weekly wins use different numbers
Later personal chests require the appropriate research unlock as well as enough points. The daily Duel Score award goes toward the weekly result and is not another personal task-point multiplier.
| Chest | Personal points |
|---|---|
| 1 | 40,000 |
| 2 | 150,000 |
| 3 | 540,000 |
| 4 | 660,000 |
| 5 | 1,000,000 |
| 6 | 2,300,000 |
| 7 | 2,600,000 |
| 8 | 3,600,000 |
| 9 | 7,200,000 |
Leaving or joining can change reward eligibility
The recorded rules restrict contribution to a new alliance for one day while leaving personal points and chests available. They separately state that leaving forfeits weekly victory-reward eligibility.
Waiting one day is not stated to restore that weekly reward. If you want to retain it, check the pending reward mail and the event’s conditions before leaving. Do not confuse a daily scoring restriction with the weekly claim rule.
Before you commit
- Alliance and Castle entry confirmed.
- Active day and trigger checked.
- A claimable personal chest chosen.
- Needed upgrades prepared before spending.
- Matched and generic kill categories kept separate.
- Weekly reward eligibility checked before leaving.
Common questions
Does starting a job during the window guarantee its points?
No. Read the action: materials used, speedups used, power gained and completion are different triggers.
Does waiting a day after joining restore weekly victory rewards?
The recorded one-day restriction concerns contribution to the new alliance. Leaving is separately stated to forfeit weekly victory rewards. Do not assume the wait restores them.
Can I convert all raw Hero EXP directly into points?
The reference single-use condition has an unresolved raw-EXP conversion. Confirm an actual qualifying use and its score before budgeting an entire stock.
Read next
Game records, versions and coverage
Written for Top Lords using the site’s recorded game references and selected client observations. This gameplay review was completed on 26 October 2026. Source versions and regions vary; community agreement is not independent client verification. Unresolved costs and current kingdom availability remain separate.
How the data is checked
