Assign capture and holding as separate jobs
Choose opening objectives, a holding group, reinforcements and a reserve before entry. Name the coordinator who reacts to changes. Taking a valuable objective once is not the same as earning its rate throughout the battle.
Use the listed coordinates so members know where to go. The rate table is income while held; it does not predict which formation wins or how long you can hold.
Gold Mine Conquest objective rates
These are occupation rates while the objective is held. Travel, contesting and reinforcements determine how much of that income your team can actually keep. Final-phase Quarries follow their own rule.
| Building | Coordinates | Points / sec | Points / min |
|---|---|---|---|
| 1. Gold Mine | 500, 500 | 80 | 4,800 |
| 2. Smeltery I | 436, 524 | 50 | 3,000 |
| 3. Smeltery II | 564, 476 | 50 | 3,000 |
| 4. Scholar Workshop | 535, 435 | 10 | 600 |
| 5. Intel Post | 465, 565 | 10 | 600 |
| 6. Medical Camp I | 436, 482 | 30 | 1,800 |
| 7. Medical Camp II | 564, 518 | 30 | 1,800 |
| 8. Medical Camp III | 465, 435 | 30 | 1,800 |
| 9. Medical Camp IV | 535, 565 | 30 | 1,800 |
| 10. Weapon Forge | 500, 545 | 10 | 600 |
| 11. Tower of Judgment | 500, 455 | 10 | 600 |
A lower headline rate can still earn more
The central Mine gives 4,800 points per minute, a Smeltery 3,000 and a Medical Camp 1,800 in the recorded table. Compare reachable holding time, travel and support rather than simply sending everyone to the highest rate.
A holding-time comparison
One minute at a Smeltery gives 3,000 points. Three minutes at a Medical Camp give 5,400. This comparison assumes uninterrupted recorded occupation; it does not establish which assignment is safer in the actual battle.
Reassign when the phase or ownership changes
Ownership changes release nearby Breach Points in the covered rules. Keep someone watching whether the new opportunity is worth moving a reserve. Do not leave every formation fixed to the opening plan.
Final-phase Quarries use a separate gathering rule: five points per scoring second and 4,800 total per Quarry. The arithmetic maximum represents 960 scoring seconds at that rate, not a guarantee of uninterrupted gathering or a universal spawn timer.
Recovery and rewards still need the correct mode
This battlefield’s reference states no soldier deaths and automatic injury recovery after the battle. That exception does not apply to ordinary Castle attacks and is not a general healing-price table.
Check personal participation and reward eligibility after the battle. The estimated alliance occupation total does not promise every participant the same payout.
Before you commit
- Objective coordinates shared.
- Holding and reserve roles covered.
- Point rates separated from battle predictions.
- Final-phase rules checked.
- Event-specific casualty rule kept local to this mode.
Common questions
Does no soldier death here mean ordinary PvP is safe too?
No. Automatic battlefield recovery is a mode-specific rule. Read casualty conditions separately for other battles.
Read next
Game records, versions and coverage
Written for Top Lords using the site’s recorded game references and selected client observations. This gameplay review was completed on 26 October 2026. Source versions and regions vary; community agreement is not independent client verification. Unresolved costs and current kingdom availability remain separate.
How the data is checked
