Who can do what in the alliance?
The recorded permission table gives R4/R5 authority over war declarations and alliance research. Several identity and leadership controls remain R5-only. Check the current game permissions before changing ranks or leadership.
| Action | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Transfer Leadership | No | No | No | No | Yes |
| Send Mail to Members | No | No | No | Yes | Yes |
| Change Join Requirements | No | No | No | No | Yes |
| Upgrade Alliance Tech | No | No | No | Yes | Yes |
| Recommend Alliance Tech | No | No | No | Yes | Yes |
| Declare War | No | No | No | Yes | Yes |
| Adjust Member Ranks | No | No | Yes | Yes | Yes |
| Leave Alliance | Yes | Yes | Yes | Yes | No |
Give members an exact job
For an operation, provide the target name and coordinates, server-time start, leader, reinforcement plan and fallback. State who attacks, who reinforces and who remains in reserve. A broad request to be active does not tell a member which formation to keep free.
Separate preparation from the fight. Someone must check declaration access and protection, someone leads the rally, and someone watches the hold. Assign a replacement for a leader who cannot stay through the whole window.
Make research recommendations easy to follow
Name the technology, intended level and reason. A young alliance may benefit from eligible Auto Rally participation, stronger help and speed, while an operation can justify a scoped attack or defense target.
Check the current donation target and start conditions before asking members to spend. A completed donation gauge does not establish that all funds, permissions and timer requirements have been met.
Protect entry and reward eligibility during roster changes
Alliance Duel contribution to a newly joined alliance has a one-day restriction in the recorded rules, while personal points and chests remain available. Leaving can forfeit weekly victory rewards; a one-day wait is not the same as restoring that reward.
Cargo has its own membership-duration requirement. Check the actual event before moving members during a preparation window. Do not assume all alliance activities use the same entry timer.
A playable operation brief
- Confirm the live gate and target.
- Publish coordinates and server time.
- Name the leader and replacement.
- Assign attack, hold, reinforcement and reserve jobs.
- State the fallback and who calls it.
- Check recovery, claims and next availability afterward.
Before you commit
- Exact target and time stated.
- Authority and eligibility checked.
- Lead and reserve named.
- Recovery and claims included.
- No automatic reservation or messaging implied.
Common questions
Who can declare war and start alliance technology?
The recorded permission table grants those actions to R4 and R5. Leadership transfer and several alliance-identity controls are R5-only.
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Game records, versions and coverage
Written for Top Lords using the site’s recorded game references and selected client observations. This gameplay review was completed on 26 October 2026. Source versions and regions vary; community agreement is not independent client verification. Unresolved costs and current kingdom availability remain separate.
How the data is checked
