Alliance & kingdom
What does the group need to prepare before moving?
Alliance technology, city capture, Capital Siege, Kingdom Duel, laws and cooperative Top Lords operations.
Before a group attack, agree on the time, targets and who will hold each position. Check that your alliance can enter or declare, and leave time for healing and regrouping.
Officers can start with the alliance playbook. City capture, Capital Siege and Kingdom Duel have different rules, so read the guide for the event you are entering. Cargo Ship and Golden Nest cover smaller group activities.
Guides in this topic

Alliance technology priorities and the route to research speed
For a young, active alliance, compare Auto Rally, useful help effects and construction/research speed before maxing every prerequisite. Pick technologies members will use. Alliance research has its own funding and permissions; personal Alliance Duel research is a separate system.
3 min read
City capture: declarations, contribution and City Lord tasks
Plan a legal, connected target and enough participation to hold the required score. The final hit alone does not decide ordinary city ownership. Check declaration authority, adjacency, unlocks, slots and the live counter before moving.
4 min read
Alliance officer guide: permissions, research and war assignments
Make the next job easy to understand: one target, a server-time deadline, named roles and a fallback. Check permissions before promising an action. A clear assignment is more useful than a long message asking everyone to be active.
3 min read
Capital Siege: entry, Deadzone restrictions and holding the Capital
Confirm ordinary Capital Siege eligibility, then prepare to hold, reinforce and recover. The recorded siege can last up to eight hours; full capture progress can finish it sooner. Cross-kingdom invasion uses a different rule set.
2 min read
Kingdom Duel: preparation, invasion and Capital contribution
Separate Kingdom Duel preparation points from the cross-kingdom battle. The point winner can earn the attacking role, but the Capital outcome has its own rules. Ordinary Capital Siege and Castle attacks are not interchangeable with that structure battle.
3 min read
Kingdom laws: protected targets, Brands and pardons
Check enacted laws before attacking a Castle, plundering a Trade Wagon or taking a Bounty Task. A technically available action can still violate the kingdom's active rule. A listed punishment is not proof that the punishment currently applies to your account.
3 min read
Alliance Cargo Ship: eligibility, Golden refreshes and boarding
Check membership and Dock eligibility first, then the active ship’s preparation timer and boarding rule. The regular ship is prepared by a Captain, becomes Golden after five refreshes in the recorded rule, and departs automatically after four hours. A contribution is not a blanket seat guarantee.
3 min read
Golden Nest: guarding the hen and coordinating allied help
Open the Golden Nest encounter, check its timer and slots, then coordinate guarding and allied help. Use the actual reward and completion panel. There is no supported universal egg yield or production time to promise for every nest.
2 min read