Equipment & bonuses

Where should the next equipment materials go?

Top Lords gear enhancement, UR stars, observed crafting recipes and cosmetic activation conditions.

Choose the piece for the hero, then price the remaining upgrade. Crafting creates an item, enhancement raises its level and UR stars follow a different track. Their material bills should not be mixed.

Crafting recipes are still incomplete, so check the recipe shown in your Smithy. For cosmetic bonuses, check whether the effect needs the item to be owned, equipped or currently active.

A useful place to startEquipment guide: what to enhance for tanks and damage heroes

Guides in this topic

Equipment guide: what to enhance for tanks and damage heroes

Crafting, enhancement and stars are three separate bills. Choose a piece for the hero who will use it, then budget the exact remaining level range. More rarity or a larger full-curve total does not automatically mean the best next purchase.

3 min read

UR gear stars: requirements, substeps and material priorities

UR gear stars follow a level-40 prerequisite and five substeps per star. Record the exact partial step and read every transition in your range. An average price per star can hide the milestone materials you actually need.

3 min read

Gear crafting, material conversion and safe dismantling

Choose the exact piece and read its recipe before merging materials. Crafting, enhancement and stars are separate bills. Check dismantling refunds before removing an active item, and do not assume missing ingredients or reverse conversions are free.

3 min read

Cosmetic bonuses: owned, equipped and timed effects

Check whether the cosmetic bonus requires owning it or actively equipping it. Keep the stat and scope next to the item. A cosmetic visible in your collection is not automatically an extra active copy of every listed effect.

3 min read

Try “T10”, “Castle” or a hero’s name.

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